Info & Contact ↑ Info & Contact

is a freelance designer currently based in Berlin. While the main body of his work deliberately lies within furniture and industrial design, Christophe does also work as a creative in other design disciplines, collaborating with friends in the field of graphic design or exploring projects on a more architectural scale.

In addition to his self-initiated and freelance projects, Christophe has spent a year as a product developer at german furniture brand ClassiCon and, since 2017, he is working as assistant designer for Berlin-based studio Geckeler Michels.

As a freelancer, Christophe offers a range of creative services including design and development, visualisations, 3D modeling and rendering as well as technical development.

Feel free to get in touch: christophearm@gmail.com



About ↑ About

Christophe Armand is a freelance designer currently based in Berlin. While the main body of his work deliberately lies within furniture and industrial design, Christophe does also work as a creative in other design disciplines, collaborating with friends in the field of graphic design or exploring projects on a more architectural scale.

In addition to his self-initiated and freelance projects, Christophe has spent a year as a product developer at german furniture brand ClassiCon and, since 2017, he is working as assistant designer for Berlin-based studio Geckeler Michels.

As a freelancer, Christophe offers a range of creative services including design and development, visualisations, 3D modeling and rendering as well as technical development.

Feel free to get in touch: christophearm@gmail.com

Mark

Canopée
Prototype, 2016

↓ Description

Canopée is a simplistic device to be leaned against the wall. The light shining out of the bar spreads into two rays, allowing the user to build up three-dimensional spaces just by playing with the position of the object.

B.F.A. Thesis @ Bauhaus-Universität Weimar

Canopée
Prototype, 2016

↓ Description

Canopée is a simplistic device to be leaned against the wall. The light shining out of the bar spreads into two rays, allowing the user to build up three-dimensional spaces just by playing with the position of the object.

B.F.A. Thesis @ Bauhaus-Universität Weimar