Info & Contact ↑ Info & Contact

is a Berlin-based designer and product developer with a strong focus on furniture and lighting.

His approach is process-orientated and centered around the product development part, bridging the gap between concept/creative work and technical feasibility, with an ever-evolving sharp sense for contemporary aesthetics.

While the main body of his work deliberately lies within furniture and industrial design, Christophe does also work as a creative in other design disciplines, collaborating with friends in the field of graphic design or exploring projects on a more architectural scale.

In addition to self-initiated and freelance projects, Christophe has spent a year as a product developer at german furniture brand ClassiCon and, from 2017-2023, he has worked as assistant designer for Berlin-based studio Geckeler Michels.

Christophe offers a range of creative services including product design and development, visualisations, 3D modeling and rendering as well as technical development.

Feel free to get in touch: christophearm@gmail.com

About ↑ About

Christophe Armand is a Berlin-based designer and product developer with a strong focus on furniture and lighting.

His approach is process-orientated and centered around the product development part, bridging the gap between concept/creative work and technical feasibility, with an ever-evolving sharp sense for contemporary aesthetics.

While the main body of his work deliberately lies within furniture and industrial design, Christophe does also work as a creative in other design disciplines, collaborating with friends in the field of graphic design or exploring projects on a more architectural scale.

In addition to self-initiated and freelance projects, Christophe has spent a year as a product developer at german furniture brand ClassiCon and, from 2017-2023, he has worked as assistant designer for Berlin-based studio Geckeler Michels.

Christophe offers a range of creative services including product design and development, visualisations, 3D modeling and rendering as well as technical development.
Feel free to get in touch: christophearm@gmail.com

Mark

Raum. Sphäre. Atmosphäre.
Models/Experiments - Various materials, 2016

↓ Description

Experimental research on the interaction between light and architecture, with a specific focus on how to generate three-dimensional spaces only with light - an immaterial medium. Some of these experiments eventually led to the development of the lighting devices Orb and Canopée.

B.F.A. Thesis @ Bauhaus-Universität Weimar

Raum. Sphäre. Atmosphäre.
Models/Experiments - Various materials, 2016

↓ Description

Experimental research on the interaction between light and architecture, with a specific focus on how to generate three-dimensional spaces only with light - an immaterial medium. Some of these experiments eventually led to the development of the lighting devices Orb and Canopée.

B.F.A. Thesis @ Bauhaus-Universität Weimar