Info & Contact ↑ Info & Contact

is a Berlin-based designer and product developer with a strong focus on furniture and lighting.

His approach is process-orientated and centered around the product development part, bridging the gap between concept/creative work and technical feasibility, with an ever-evolving sharp sense for contemporary aesthetics.

While the main body of his work deliberately lies within furniture and industrial design, Christophe does also work as a creative in other design disciplines, collaborating with friends in the field of graphic design or exploring projects on a more architectural scale.

In addition to self-initiated and freelance projects, Christophe has spent a year as a product developer at german furniture brand ClassiCon and, from 2017-2023, he has worked as assistant designer for Berlin-based studio Geckeler Michels.

Christophe offers a range of creative services including product design and development, visualisations, 3D modeling and rendering as well as technical development.

Feel free to get in touch: christophearm@gmail.com

About ↑ About

Christophe Armand is a Berlin-based designer and product developer with a strong focus on furniture and lighting.

His approach is process-orientated and centered around the product development part, bridging the gap between concept/creative work and technical feasibility, with an ever-evolving sharp sense for contemporary aesthetics.

While the main body of his work deliberately lies within furniture and industrial design, Christophe does also work as a creative in other design disciplines, collaborating with friends in the field of graphic design or exploring projects on a more architectural scale.

In addition to self-initiated and freelance projects, Christophe has spent a year as a product developer at german furniture brand ClassiCon and, from 2017-2023, he has worked as assistant designer for Berlin-based studio Geckeler Michels.

Christophe offers a range of creative services including product design and development, visualisations, 3D modeling and rendering as well as technical development.
Feel free to get in touch: christophearm@gmail.com

Mark

Orb

↓ Description

Orb’s textile-covered disk uses indirect colour: it reflects the light that shines onto its rear side to the surrounding space, allowing the appropriation of a specific area within the room and inviting the user to interact with the setting of the light by changing the position of the disk or the direction of the independent light source.

Prototype, 2016
B.F.A. Thesis @ Bauhaus-Universität Weimar

Orb

↓ Description

Orb’s textile-covered disk uses indirect colour: it reflects the light that shines onto its rear side to the surrounding space, allowing the appropriation of a specific area within the room and inviting the user to interact with the setting of the light by changing the position of the disk or the direction of the independent light source.

Prototype, 2016
B.F.A. Thesis @ Bauhaus-Universität Weimar